I put more time into this shitpost of a site than I should have...

About Userscripts Bookmarklets MV Plugins Tools Test Sites Useful Sites Gallery Misc Files Misc Files T&C

Who is, and what do?

I'm a bit of a jack of all trades generalist. Meaning? I can do a little bit of a lot. Graphics (although you wouldn't know it from this page), graphic animation, web programming (html, php, css, javascript), a tiny bit of electrical repair, and so on. Whatever it is, if it needs doing, I'll try my hand at it.

Previous projects that I've worked on include:

Aside from those, I often tinker with other small things, like little web based programs (a small handful of which can be found in the 'tools' section below), and plugins for rpgmaker MV. Much of that experience is currently being put to use helping Kazerad (author of Prequel Adventure) create Autumnflower: a mechanically complex rpg maker game.

Web Browser Userscripts

I'll put more stuff here as and when I make anything worth sharing.

Days since Prequeladventure Update

Adds a little text to the top of any prequel update showing how long it's been since the original post date.

Download

Picarto auto refresher

A little doodad to automatically refresh a picarto page every 10 minutes.

Download

My Custom Discord CSS

Yeah, not exactly a userscript, but having recently been prompted into installing better discord, I decided to make a few minor cosmetic changes to discord to fix things that have bothered me.

Specifically, getting rid of some of the unwanted nitro, server browser, and Christmas buttons at the top of the friends list, making the unread notification blink to better grab my attention, and finally, making the friends/channel list more compact when not in use.

:root{
    --transitionDuration: 0.2s;
    --transitionDelay: 0.2s;
}

[class^="content"] [class^="sidebar"]{
    width: 100px;
    transition: width var(--transitionDuration);
    transition-delay: var(--transitionDelay);
    overflow: hidden;
}

[class^="content"] [class^="sidebar"]:hover {
    width: 250px;
}

[class^="content"] [class^="sidebar"]:hover [class^="iconContainer"]{
    width:30px;
}

[class^="numberBadge"]{
    animation-name: messagealert;
    animation-iteration-count: infinite;
    animation-duration: 1s;
    animation-timing-function: step-end;
}

@keyframes messagealert {
    0% {background-color: red;filter: drop-shadow(0px 0px 10px #f00);}
    50% {background-color: #310000;filter: drop-shadow(0px 0px 0px #f00);}
}

[class^="iconContainer"]{
    margin-right: 0;
    overflow:hidden;
    width:0px;
    transition: width var(--transitionDuration);
    transition-delay: var(--transitionDelay);
}

[class^="sidebar"] [class^="content"]{
    margin-left: 0;
}

a[href$="store"],a[href$="snowsgiving"],#public-servers-button,button[aria-label="Send a gift"]{
    display: none;
}

[class^="bannerImage"]{
    max-width: 100%;
}

[class^="bannerImg"]{
    max-width: 100%;
    object-fit: contain;
}

img.emoji{
    transition: transform var(--transitionDuration);
    transition-delay: var(--transitionDelay);
}

[class*="messageContent"] img.emoji:hover{
    transform:scale(3);
    z-index:99;
}

Web Browser Bookmarklets

Useful litle doodads that you can install into your browser, to perform scripting magic at the mere press of a button.

To install one, just copy all the code for a given bookmarklet, create a new bookmark in your browser, and paste the copied code into the URL field.

RPG Maker MV Cheat Utility

Let's be honest, if you know how to open a browser console, RPG Maker MV (and presumably MZ) games aren't exactly hard to hack. All the data's practically there for you to edit, if you know where to look. So to save that little bit of effort, here are some common 'cheats' in a simple menu system.

MV Cheat Utility

Text Field Selection Formatter

some sites (like Picarto) don't seem to let you format text when trying in chat. Just select a portion of your typed text (before sending obviously) and run the bookmarklet to change the selected text to italic, bold, or bold italic selected text. (note: the converted characters will be completely different ascii characters to what they were before. It's one of those things where the letters look similar, but are actually completely different.)

Format Selected Text

RPG Maker MV Plugins

I've made a handful of plugins for the RPG Maker MV game engine over time. It's all javascript based, so it's just like a big, fancy web page.
These are some of my favourite/most generally useful ones, and you're free to use them for non-commercial projects. If you want to use them in a paid game, give me a shout and we'll work something out pricing wise.

Better Battles

Lets you customise and randomise how battles play out. Things like making enemies class and level based, enemies starting with reduced health/magic, setting custom gold/exp drop numbers, randomising enemy sprites (no more fields of identical twins), and finely adjustable encounter rates.

Download

Better Shops

Lets you dynamically determine what a shop sells and buys, and for how much.

Download

Camera Offset

Lets you change how the ingame camera focuses on the player, allowing for some more epic 'long hallway' segments.

Download

Conditional Game Over Screens

Show the player different game over images when they die under different circumstances. Finally berate the player for dying at that one stupid section of the game where they really shouldn't.

Download

Custom Optimise Formula

Lets you specify exactly how the 'optimise' button in the equip menu chooses the best loadout for different characters. No longer is it just a case of prioritising the 'best general stats'. Fighters can get the best fighter equips, mages get the best magic stuff, and so on.

Download

Item Sets

Lets you confer a bonus (or detrimental) effect on a player when they have a predefined set it items equipped.
"The ancient armour of Apollo only works if you're wearing the whole thing. Otherwise, it a few rusty bits of metal..."

Download

Loot Tables

Lets you specify any item/equipable database entry as being a 'loot table'. When the player recieves one of these ingame, they can get any number of randomly rolled items from a table that you specify. If you've ever seen how minecraft handles random loot, it's kind of like that.

Download

Swapable Inventories

Lets you save copies of a player's inventory, clear and set it again. Want to have a bouncer remove all weapons when you enter the club, and then give them back again when you leave? Yep, you can do that. Want the prison to have a chest with all the players confiscated stuff? That to.

Download

Tags and Flags

Broken up into two parts, tags and flags lets you assign tags to pretty much anything (states, characters, enemies, and so on) and then query them. Want to check to see if a player should be allowed into that fancy resturaunt? Use a script to check to see if they're currently smelly. If they, or any of their current states or equips have that tag, they can be denied. Of course, there's so much more to it than that, and you can build really intricate systems using tags.
Flags on the other hand, are like the ingame variables, except they can be written to/read by name, and contain either boolean, numbers, or strings. It's like the vanilla variables/switches systems, but arguably better.

Download

Useful Save Screen

The vanilla file save/load screen is a bit boring and a little useless really. It shows the current party, play time, and the name of the game for some reason? Well this lets you specify what text you want to show up instead, including player location, how much gold they have, how many steps have been taken, and any ingame variebles..

Download

Various Tools and Games

Sometimes I'll decide to make a tiny little program to do something small and questionably useful. Here are some of them.

Discord Timecode Maker

Enter your target date/time below in either of the given formats.
Supported units are week, day, hour,minute,and second.
Exact times can be specified using the HH:MM am/pm format.


Binary Text Encoder/Decoder

Turn perfectly normal, human readable words into a bunch of ones and zeros that look fancy, but are functionally useless (or vice versa).


Javascript Calculator

Type your equasion in to have it calculated in realtime. It's javascript, so you can declare variables, use Math methods and all sort of things. Hell, you can work with things besides numbers if you want.


MD5 String Hasher

Sometimes you need to create an md5 hash for some reason. You can't do it in vanilla Javascript, windows doesn't seem to let you just hash a string by itself, yet you can with php (which needs a web server to run, so here we are).

Scrabble Writer Tool

This is a tool I created to help Kazerad write dialog for a character in an rpgmaker game that could only communicate using the pieces from a scrabble set.

To that end, this tool will replace the letters of a given input with their upper case varients with a score next to them. It will also let you know when a character has been used more times than it appears in a scrabble set (red highlight), and when you have more characters on a line than is allowed in rpgmaker dialog boxes. (I think I set the limit to what can be shown when a portrait image is displayed.)

Any characters that don't appear in scrabble sets are also highlighted in orange.

Prequel Stick Figure Generator

Once, a significant while ago, Kazerad made a sprite sheet of character parts for people to make their own comic with.
I took those parts, and made it such that you never have to put them together ever again!

Character
Mood
Leg Pose
Hand Pose 1
Hand Pose 2
Eye Direction
Tail Pose
Facing Direction

Tip: You can refresh the image page to get a brand new image using the criteria you specified.

Writing Helper

I'm not much of a writer, and I tend to reuse the same words over and over again. So I made this to help remedy that. It gives you various statistics about your current writing, as well as letting you highlight accidental double spaces, highlighting your most commonly used words, and highlighting anywhere where a word appears in close proximity to itself (which can just sound awkward some times).

Bumper Cars With Cannons

A little 'game' that I made (it's more of a single level battle royal between up to 4 players huddled around a single keyboard) after hearing Aygee mention working on a bumpercar level of his own in a game that (as of writing) he's working on. Give it a play here if you have a friend of two close to hand (or if you're somehow able to mentally separate and individually control two cars at once.)

Kat Blaster

My first proper little game in Godot.
Give it a play here.

My Test Sites

Web pages that I'm currently working on editing. It's good to have a local copy that I can edit here and then show the owner of the site before livening up any changes, you know?

Other Useful Sites

Nothing that I'm personally affiliated with, but still things that I think are pretty neat and more people should know about.

Web Based Software

  • Regexr for testing regex (and having a very nice cheat sheet).
  • Easings.net for a handy list of mathematical functions for various easing curves.
  • JS Keycode Finder for quickly finding out the event keycodes for various keyboard key presses.
  • Equation Graphing Tool for Nerds. Because sometimes you want to transpose one value to another with MATHS!
  • bitfontmaker2. Handy site for creating pixel art fonts.
  • Photopea. For when you want to edit a picture, but you just don't have any useful software on hand.

Downloadable Software

  • Search Everything. Frankly the best thing for finding files on a computer that I've ever used. I use this more than I use windows explorer.
  • ScreenToGif. A neat little screen recorder that lets you record a portion of your screen and save the result as a gif. Because sometimes you want to show someone a screenshot, with a little more fourth dimensionality than usual.

Miscellaneous Files

Any random things I want to host can be found here. Use the browser 'back' button to back out of files and directories.

Commission Terms And Conditions

Website Development

Client Developer Communications

All major communications are carried out via email. This is to guarantee that messages are always between the client and myself, and to offer a record of communications for both parties.

the client email address is also used for delivering the link to the final deliverable upon project completion.

Website Development Process

Development begins with a detailed discussion of the clients desires and requirements for their website, including the client sharing any examples that they may have of design/functionality aspects of existing websites/media that they would like their site to emulate.

Once the requirements and general style have been agreed upon (the number of pages the website will contain, their purposes, and any page layout desires the client may have), work commences on creating a basic functional framework of the website (with placeholder text, fonts, images, and other assets) which will be hosted in a subdirectory on my own website (https://amkitsune.com/) for ease of viewing.

This 'in development' version of the website is password protected in order to limit visibility to the client (who will be provided valid credentials) and myself.

Once the client is satisfied with the functional layout of the website (areas of text and placeholder media appearing where they should, and hyperlinks directing the viewer to their intended locations), I begin fleshing it out with any required text/media assets. Media assets can either be provided by the client (providing that they posses the adequate usage rights for them), or I may be able to create them (depending on the nature and complexity of the assets required) if needed for an appropriate fee (to be negotiated during the initial discussion stage).

Once the website is functional, and no longer utilises placeholder assets, the client has the opportunity to request any small amendments that they may with to have made (significant additions/modifications that were not agreed upon in the initial discussion may be considered at my digression for an additional charge depending on the complexity of the addition/modification).

Once the client is happy with the state of the website, and has no further requests, they complete the final agreed upon payment to myself, where upon confirmation of receipt of said payment, I make the entire website's source code and assets (compressed into a single zip file) available for the client to download from my website for a period of no less than 7 days (availability beyond that will not be guaranteed).

Provision of Media Assets and Website Content

All assets/content used in the development up until the point of handover must be either produced by myself, publicly available and free of usage restrictions, or provided by the client with full usage rights.

Copyrighted material that the client does not have a license to use may not be used.

Client's Usage Rights

Upon completion and handover, the client is free to host, modify, and add to the website in any way that they choose, with the exception of modifying/removing my named credit and website link (wherever it may exist on the commissioned website).

The client may not resell or redistribute the website in its entirety, any custom code written for it, or any other assets created by myself.

I accept no liability for the content/usage of the website after the point of handover.

Ongoing Website Support

Any bugs effecting the functionality of the website encountered within 30 days post-handover will be fixed free of charge.

Continuing support of the web site beyond that duration, or for issues caused by client initiated modifications is not included in the production price.

If additional modifications/additions are required at any point after handover, I am open to discussing pricing

Payments and Charges

The total cost for the project is separated into 3 parts, all of which to be paid via the means agreed upon before project commencement.

The first charge is issued at the beginning of the preliminary discussion phase of development.

The second charge is issued once the client has confirmed their satisfaction with functional framework of the website (all the pages that need to exist, existing, and buttons and links working as expected).

The third and final charge is issued once the client has confirmed their satisfaction with the completed website.

Once requested, payments must be fulfilled within 5 working days.

If the client has paid for the second stage of development, but is unable to pay for the completed website, I retain the website for a courtesy period of 1 month (during which time the client's viewing credentials are disabled), after which, if the client has still failed to pay, I end the project and remove the demonstrative version of the commissioned website from my website.

Refunds

Refunds will not be offered, as the client is consulted at various stages of development to sign off on progress.

The Bot-pot!